Difference between revisions of "XP Chart/ XP spending"

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(Changeling Specific)
(Mage Specific)
 
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I personally hate learning times. They are possibly the dumbest thing I’ve ever seen on a game in my entire life. Most games are greedy with XP to begin with. Now you place a wait time on something that the actual game books created by White Wolf don’t call for. It’s horrible for continuity of RP. E.g. We’ve done several scenes where Bob is teaching Jane Forces. Now Jane’s seen it all, and she has the XP to but not the stat. However, we are going to make her wait 6 weeks RL before she can get it. Did Bob really suck that bad as a teacher? So, I got my paycheck today, and you’re telling me I can’t spend my money for how long? It serves no purpose, other than a means to further exert control over a player’s PC. That being said, you should probably blurb something witty here about gaining experience and obviously the procedure needed to spend it.
 
 
 
You may choose to add modifiers based on the following Merits, and numerous others I didn’t list.
 
 
 
Concentration
 
 
Eidetic memory
 
 
Precocious*
 
 
* *The modifier for Precocious is listed in the Guide to the Camarilla p. 74<br><br>
 
 
 
== All Characters Experience Chart ==
 
== All Characters Experience Chart ==
  
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|-
 
|-
 
|Attribute
 
|Attribute
|Current Rating X4
+
|Current Rating x 4
 
|-
 
|-
 
|Ability
 
|Ability
| Current Rating X2
+
| Current Rating x 2
 
|-
 
|-
 
|Backgrounds
 
|Backgrounds
|Unk *
+
|Staff Discretion
 
|-
 
|-
 
|Humanity
 
|Humanity
Line 37: Line 23:
 
|Current Rating x 2 *
 
|Current Rating x 2 *
 
|-
 
|-
|Willpower
 
| Current Rating
 
 
|}
 
|}
  
<br><center>* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).<br>* Unless otherwise specified.</center>
+
<br/><center>* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).<br></center>
  
 
== Changeling Specific ==
 
== Changeling Specific ==
Line 50: Line 34:
 
|-
 
|-
 
|New Art
 
|New Art
|7XP
+
|7 XP
 
|-
 
|-
 
|Art
 
|Art
|Current Level x4XP
+
|Current Level x 4
 
|-
 
|-
 
|New Realm
 
|New Realm
|5XP
+
|5 XP
 
|-
 
|-
 
|Realm
 
|Realm
|Current level x3XP
+
|Current Level x 3
 
|-
 
|-
 
|Glamour+
 
|Glamour+
|Current Rating x2XP
+
|Current Rating x 2
 
|-
 
|-
 
|Willpower
 
|Willpower
|Current Rating x2XP
+
|Current Rating x 2
 +
|}
 +
<br/><center>
 +
+ - Glamour raises will be monitored closely and will require good justification.</center>
 +
 
 +
== Ghoul Specific ==
 +
 
 +
{| align="center" border="2" cellpadding="2" cellspacing="2" style="width: 600px"
 +
! scope="col"|Trait
 +
! scope="col"|Cost
 +
|-
 +
|New Discipline
 +
|20 XP
 +
|-
 +
|New Path (Necromancy or Thaumaturgy)
 +
|20 XP (Clan ghouls only)
 +
|-
 +
|Clan/Family Discipline
 +
|Current Level x 15 *
 +
|-
 +
|Other Discipline
 +
|Current Level x 25 *
 +
|-
 +
|Secondary Path (Necromancy or Thaumaturgy)
 +
|Current Level x 15 (Clan ghouls only)
 +
|-
 
|}
 
|}
 +
 +
<br><center>* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.</center>
  
 
== Mage Specific ==
 
== Mage Specific ==
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! scope="col"|Cost
 
! scope="col"|Cost
 
|-
 
|-
|Something
+
|New Sphere
|Number
+
|10
 +
|-
 +
|Specialty Sphere
 +
|Current Rating x 7
 +
|-
 +
|Other Sphere
 +
|Current Rating x 8
 +
|-
 +
|Arete
 +
|Current Rating x 8
 +
|-
 +
|Background
 +
|Current Rating x 3
 +
|-
 +
|Willpower
 +
|Current Rating
 
|-
 
|-
 
|}
 
|}
  
== Mortal+ Specific ==
+
== Mortal/Mortal+ Specific ==
  
 
{| align="center" border="2" cellpadding="2" cellspacing="2" style="width: 600px"
 
{| align="center" border="2" cellpadding="2" cellspacing="2" style="width: 600px"
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|-
 
|-
 
|New Psychic Numina
 
|New Psychic Numina
|7 XP
+
|10 XP
 
|-
 
|-
 
|Psychic Numina
 
|Psychic Numina
|New Rating X7
+
|Current Rating x 7
 
|-
 
|-
 
|New Sorcery Path
 
|New Sorcery Path
|7 XP
+
|10 XP
 
|-
 
|-
 
|Sorcery Path
 
|Sorcery Path
|New Rating X7
+
|Current Rating x 7
 
|-
 
|-
 
|Sorcery Ritual
 
|Sorcery Ritual
 
|Rating of Ritual
 
|Rating of Ritual
 
|-
 
|-
 +
|Willpower
 +
|Current Rating
 
|}
 
|}
<br><center>* THIS NEEDS AN EDIT: Sorcerers start with 1 ritual per dot in any Path that isn't a No Rituals one. Remember you cannot have a higher level ritual without having at least one of the prior level.</center>
 
  
 
== Vampire Specific ==
 
== Vampire Specific ==
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|-
 
|-
 
|New Discipline
 
|New Discipline
|20 XP
+
|10 XP
 
|-
 
|-
 
|New Path (Necromancy or Thaumaturgy)
 
|New Path (Necromancy or Thaumaturgy)
|20 XP (Clan ghouls only)
+
|7 XP (Clan ghouls only)
 
|-
 
|-
 
|Clan/Family Discipline
 
|Clan/Family Discipline
|Current Level X 15 *
+
|Current Level x 5 *
 
|-
 
|-
 
|Other Discipline
 
|Other Discipline
|Current Level X 25 *
+
|Current Level x 7 *
 
|-
 
|-
 
|Secondary Path (Necromancy or Thaumaturgy)
 
|Secondary Path (Necromancy or Thaumaturgy)
|Current Level X 15 (Clan ghouls only)
+
|Current Level x 4
 +
|-
 +
|Humanity or Path of Enlightenment
 +
|Current Level x 2
 
|-
 
|-
 
|}
 
|}
  
<br><center>* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.</center>
+
<br><center>* Caitiff have no Clan-based Disciplines, just as they have no Clan. For them, the cost of raising all
 +
Disciplines is the current rating x 6. This is both the curse and the blessing of being Clanless.<br>** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity,
 +
Path, Willpower).</center>
  
 
== Werewolf Specific ==
 
== Werewolf Specific ==
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! scope="col"|Trait
 
! scope="col"|Trait
 
! scope="col"|Cost
 
! scope="col"|Cost
|-
 
|Fate Background
 
|2 XP
 
 
|-
 
|-
 
| Gift (Garou's Breed/Auspice/Tribe)
 
| Gift (Garou's Breed/Auspice/Tribe)
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|Totem Background
 
|Totem Background
 
|2 XP
 
|2 XP
 +
|-
 +
|Willpower
 +
|Current Rating
 
|-
 
|-
 
|}
 
|}

Latest revision as of 18:23, 13 September 2017

All Characters Experience Chart

Trait Cost
New Ability 3 XP
Attribute Current Rating x 4
Ability Current Rating x 2
Backgrounds Staff Discretion
Humanity Current Rating x 2
Virtue Current Rating x 2 *

* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

Changeling Specific

Trait Cost
New Art 7 XP
Art Current Level x 4
New Realm 5 XP
Realm Current Level x 3
Glamour+ Current Rating x 2
Willpower Current Rating x 2

+ - Glamour raises will be monitored closely and will require good justification.

Ghoul Specific

Trait Cost
New Discipline 20 XP
New Path (Necromancy or Thaumaturgy) 20 XP (Clan ghouls only)
Clan/Family Discipline Current Level x 15 *
Other Discipline Current Level x 25 *
Secondary Path (Necromancy or Thaumaturgy) Current Level x 15 (Clan ghouls only)

* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.

Mage Specific

Trait Cost
New Sphere 10
Specialty Sphere Current Rating x 7
Other Sphere Current Rating x 8
Arete Current Rating x 8
Background Current Rating x 3
Willpower Current Rating

Mortal/Mortal+ Specific

Trait Cost
New Psychic Numina 10 XP
Psychic Numina Current Rating x 7
New Sorcery Path 10 XP
Sorcery Path Current Rating x 7
Sorcery Ritual Rating of Ritual
Willpower Current Rating

Vampire Specific

Trait Cost
New Discipline 10 XP
New Path (Necromancy or Thaumaturgy) 7 XP (Clan ghouls only)
Clan/Family Discipline Current Level x 5 *
Other Discipline Current Level x 7 *
Secondary Path (Necromancy or Thaumaturgy) Current Level x 4
Humanity or Path of Enlightenment Current Level x 2

* Caitiff have no Clan-based Disciplines, just as they have no Clan. For them, the cost of raising all

Disciplines is the current rating x 6. This is both the curse and the blessing of being Clanless.
** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity,

Path, Willpower).

Werewolf Specific

Trait Cost
Gift (Garou's Breed/Auspice/Tribe) Level Of Gift x 3
Gift (Kinfolk's Breed/Auspice/Tribe) 15 XP
Gift (For A Garou From Another Breed/Auspice/Tribe) Level Of Gift x 5
Gift (For A Kinfolk From Another Breed/Auspice/Tribe) 20 XP
Gift (For A Ronin) Level Of Gift x 7
Gift (Non-Skin Dancer Gift For A Skin Dancer At Level 2+) Level Of Gift x 6
Rage Current Rating
Gnosis Current Rating x 2
Totem Background 2 XP
Willpower Current Rating