Difference between revisions of "XP Chart/ XP spending"

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(Changeling Specific)
(Changeling Specific)
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Revision as of 19:56, 14 May 2014

I personally hate learning times. They are possibly the dumbest thing I’ve ever seen on a game in my entire life. Most games are greedy with XP to begin with. Now you place a wait time on something that the actual game books created by White Wolf don’t call for. It’s horrible for continuity of RP. E.g. We’ve done several scenes where Bob is teaching Jane Forces. Now Jane’s seen it all, and she has the XP to but not the stat. However, we are going to make her wait 6 weeks RL before she can get it. Did Bob really suck that bad as a teacher? So, I got my paycheck today, and you’re telling me I can’t spend my money for how long? It serves no purpose, other than a means to further exert control over a player’s PC. That being said, you should probably blurb something witty here about gaining experience and obviously the procedure needed to spend it.


You may choose to add modifiers based on the following Merits, and numerous others I didn’t list.


Concentration

Eidetic memory

Precocious*

  • *The modifier for Precocious is listed in the Guide to the Camarilla p. 74

All Characters Experience Chart

Trait Cost
New Ability 3 XP
Attribute Current Rating X4
Ability Current Rating X2
Backgrounds Unk *
Humanity Current Rating x 2
Virtue Current Rating x 2 *

* Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).
* Unless otherwise specified.

Changeling Specific

Trait Cost
New Art 7 XP
Art Current Level x4
New Realm 5 XP
Realm Current Level x3
Glamour+ Current Rating x2
Willpower Current Rating x2
  • + - Glamour raises will be monitored closely and will require good justification.

Mage Specific

Trait Cost
Something Number

Mortal+ Specific

Trait Cost
New Psychic Numina 7 XP
Psychic Numina New Rating X7
New Sorcery Path 7 XP
Sorcery Path New Rating X7
Sorcery Ritual Rating of Ritual
Willpower Current Rating

* THIS NEEDS AN EDIT: Sorcerers start with 1 ritual per dot in any Path that isn't a No Rituals one. Remember you cannot have a higher level ritual without having at least one of the prior level.

Vampire Specific

Trait Cost
New Discipline 20 XP
New Path (Necromancy or Thaumaturgy) 20 XP (Clan ghouls only)
Clan/Family Discipline Current Level X 15 *
Other Discipline Current Level X 25 *
Secondary Path (Necromancy or Thaumaturgy) Current Level X 15 (Clan ghouls only)

* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.

Werewolf Specific

Trait Cost
Fate Background 2 XP
Gift (Garou's Breed/Auspice/Tribe) Level Of Gift x 3
Gift (Kinfolk's Breed/Auspice/Tribe) 15 XP
Gift (For A Garou From Another Breed/Auspice/Tribe) Level Of Gift x 5
Gift (For A Kinfolk From Another Breed/Auspice/Tribe) 20 XP
Gift (For A Ronin) Level Of Gift x 7
Gift (Non-Skin Dancer Gift For A Skin Dancer At Level 2+) Level Of Gift x 6
Rage Current Rating
Gnosis Current Rating x 2
Totem Background 2 XP