Difference between revisions of "User:Castle"

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(Mortal+ Specific)
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<br><center>* THIS NEEDS AN EDIT: Sorcerers start with 1 ritual per dot in any Path that isn't a No Rituals one. Remember you cannot have a higher level ritual without having at least one of the prior level.</center>
  
 
== Vampire Specific ==
 
== Vampire Specific ==

Revision as of 14:20, 10 May 2014

General Experience Chart

Trait Cost
New Ability 3 XP
Attribute current rating X4
Ability current rating X2
Backgrounds Unk
Humanity current rating x 2
Virtue current rating x 2 **
Willpower current rating

** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

Changeling Specific

Trait Cost
Something Number

Mortal+ Specific

Trait Cost
Psychic Numina Number
Sorcery Path Number
Sorcery Ritual Number *

* THIS NEEDS AN EDIT: Sorcerers start with 1 ritual per dot in any Path that isn't a No Rituals one. Remember you cannot have a higher level ritual without having at least one of the prior level.

Vampire Specific

Trait Cost
New Discipline 20 XP
New Path (Necromancy or Thaumaturgy) 20 XP (Clan ghouls only)
Clan/Family Discipline current level x 15 *
Other Discipline current level x 25 *
Secondary Path (Necromancy or Thaumaturgy) current level x 15 (Clan ghouls only)

* A vassal gets a cost break on the Clan Disciplines of her first domitor, regardless of the domitor’s actual Disciplines. So, while a Toreador may know Dominate, his ghoul still pays current level x 25 for it. An independent gets a cost break on Celerity, Fortitude, and Potence. A revenant gets a cost break on her family’s Disciplines. A vassal who leaves a vampire’s service is treated as an independent from that point on, while an independent who becomes blood bound to a domitor is treated as a vassal.

Werewolf Specific

Trait Cost
Gifts Unk
Rage Unk
Gnosis Unk